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RoadMap

  • Writer: Jean-Marc Fueri
    Jean-Marc Fueri
  • Mar 10
  • 1 min read

Updated: Mar 21

High angle view of a deserted urban street overrun by zombies
A deserted urban street filled with zombies, showcasing the chaos of a zombie apocalypse.

12-Month Roadmap to Early Access


Phase 1 — Core Combat and Feel (Months 1–3)

• improve pacing and escalation

• strengthen combat payoff and feedback

• refine targeting / control feel

• improve readability and onboarding

• tighten the pressure-to-power loop


Phase 2 — Content Expansion (Months 2–6)

• design and build 3–5 additional levels with distinct environments, enemy mixes, and layouts

• expand the weapon and ability roster

• implement the broader technology tree

• improve art, animation, environmental detail, sound design, and music


Phase 3 — Intelligence Layer (Months 2–8)

• build the mathematical / simulation framework for parameter tuning

• develop the RL / IL training pipeline in UE5

• train baseline RL agents for balancing and automated QA

• prototype adaptive assistance systems

• validate build diversity, difficulty curves, and map freshness


Phase 4 — Polish, Testing, and Early Access Prep (Months 7–12)

• external playtesting across different player skill levels

• iterative gameplay tuning using feedback and telemetry

• UI / UX polish

• performance optimization

• Steam page, marketing materials, trailers, and community setup

•prepare for Steam Early AccessAre you ready to join the fight?

 
 
 

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